Finding Colours - Part 3: WebAssembly to the rescue
22nd October, 2022#problems#fun#webassembly#rust
We left off part 2 with code that worked and gave good results but was disastrously inefficient, taking minutes to finish the algorithms run on higher-resolution images. In this post, we're going to try and move some of the more computationally heavy code into WebAssembly to try and fix this issue.
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